Beep And Mort

Last episode
12:00
Beep And Mort

Mort's delicious, icy, mollypop is missing. Dun dun dun! Who in Mollyvale ate it? Detective Pop and Beep are on the case to uncover what happened. Is there a thief on the loose? Will they get their just desserts?

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Season 2
12:00
Raf's trying to say something important, so Beep updates her system to 'dog' to understand. But oh no! Now Beep can only speak dog! Raf and Beep visit the mysterious land of the lost things to try to find Beep's robot voice.
13:00
Beep and Mort go for a fun day out on Clem's boat. It's a foggy day so they need the lighthouse to help find the way home. Bump! What was that? Looks like someone else is lost! Could it be a cute baby fog creature?
13:00
When Glenda sprains her ankle, Beep, Mort and Pop offer to look after her store. They have lots of new ideas, including home delivery. But it's boring when no one visits. That is, until everyone returns with the wrong orders!
13:00
Pop wakes up with a great idea. Today she'll write her very own musical. But as she gets started, Uncle Joe calls her in for breakfast. Then, she must help with heaps of boring jobs. Will Pop get time to write her musical?
13:00
Time for a game of Spotlight! When Beep's lights make her too easy to find in the dark, Mort switches partners. But winning is no fun without Beep, so he devises a nifty plan to use her radiance to win the game, together.
Season 1
13:00
Mort creates a mysterious invention that no one knows quite what to do with. As they all play with it Beep learns about winning and the power of imagination.
11:00
After forgetting Mae's birthday, the villagers join forces to throw her a surprise party for the ages with some help from a very unreliable Russell.
12:00
After seeing Beep's filming abilities, Mort and Pop are inspired to make a movie. Mort discovers that showbiz is tougher than he thought.
12:00
After searching high and low for something to do, Beep and Mort realise that, sometimes, having nothing to do can be a lot of fun.
12:00
A button with magic abilities causes mayhem for Mort, who struggles to keep control of his strange and exciting new powers.
12:00
When Pop gets in the way of Beep's experiment, she finds herself on an exciting adventure involving fuzzles, flying and a swim in cake batter.
12:00
Beep learns about missing something and introduces the villagers to Planet Beep, shedding light on her life before she landed in Mollyvale.
12:00
A big wind comes to Mollyvale and it's time for the annual kite-flying festival. The villagers take their kites to the skies which Pop takes a little too literally ending up stuck in a tree. Luckily it is Beep to the rescue.
12:00
When Pop tells Beep and Mort about the amazing, magical dream she had the night before, Beep is sad that robots can't dream. Mort, Mae, Uncle Joe and Pop join forces to create a real-life dreamland for Beep.
12:00
One day, Mort's leaf suddenly starts to turn brown. As he and Beep try to change is back, they realise that change is full of new possibilities.
12:00
On a steamy hot day in Mollyvale, Pop enlists Beep and Mort to set up a mollymelonade stand to help everyone cool off. But Pop's plan comes unstuck and Beep and Mort step in to make sure no one in Mollyvale goes thirsty.
12:00
Beep and Mort want to go camping so they can experience the beauty of nature. But as a storm rolls in, the pair are forced inside, disrupting their plans.
12:00
When Uncle Joe hogs the new swing set, Mort invents a ride that the villagers can all use together. They find the best kind of fun is the type you have with your friends.
12:00
On the way to a picnic with Mort, Beep becomes mesmerised by her own reflection and thinks she has found her new best friend. But as the sun sets, Beep realises that Mort is the best friend she could ask for.
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